Friday, July 22, 2011
Apples, Apples, Apples! (Proof of Concept)
Well it's about time for me to make a post about the APPLE scale I've been using within the show. This is Scrat by the way.
I won't bore you with the hows or the why's. I will just let you enjoy the comparison proof of concept shots I've done of the ScC kitchen.
There are some perspective errors, of course this is to be expected as they will adjust character positions to better face the camera, as well as 'adjust background items' so areas are wider for the ponies to move about in, like the counter in SCC's kitchen, it moves every episode. Also, the kitchen will be modeled properly to look like the show. At the moment it is all placeholders, set to the right height by the apple measurements.
Still I've done two proof of concept shots on accuracy, the first is a long panning shot showing a tired applejack. The boxes in the background are only placeholders. I wanted to ensure the scale and placement was working on a show comparison level. To match it up to the panning shot, I needed to change the camera to 50mm so I got a wider picture.
There is a bit of perspective error, mainly due to the 35mm - 50mm panning difference. It is purely there for placement.
The second one has a tiny Applejack sitting in for Applebloom, in Pinkies song (Cupcakes).
This has much less perspective error, as I've used the same HDTV settings, (1080p) to set the camera up, and as such it enables us to create show accurate shots, which gives us the option for crazy camera angles and perspectives of our own.
This shot shows the accuracy obtained. (I've not adjusted the perspective to match the show here. I wanted to show you how close it was without doing so.)
This is a bit of a spoiler for us here at Thinking with Ponies, but I felt you'd like to know the extra mile we're going for accuracy. Secondly, the craziness of Sugar Cube Corner was a challenge for me waiting to happen.
I will be producing a Scale Map for everypony to use shortly.
For now, APPLES!
Quick addition or two from Scrat for all y'all. (He was short on time at the moment of posting and asked me to tack these onto the end.)
First off, these scale maps are going to be actual straight up engineering diagrams, Autocad and everything. If you've ever wondered how wide a particular door or counter in the show was, now you'll know with a single glance!
Secondly, we still need several Source bronies who know how to mod a Valve game. We've got plenty of modelers (although we could always use one or two more), but we're seriously lacking in game making folks. If you're interested in modding Portal 2, if you want to work with multiple portal guns at the same time, if you want to add quadruped motion to a bipedal game, if you want to see the most epic battle with GLaDOS ever conceived come to life, join our team! Send us a message if you're interested, and we'll see you on the Wave!