Tuesday, January 8, 2013

Help! I've fallen and can't get up!

Alrighty guys, Cron here. As anyone has guessed, and a long time ago at that, this project has been quiiiiite dead. I forgot to mention a month ago that I was leaving the team and that a new team manager would be needed, because I was the used-to-be manager. The reason for departure was typically the busy-ness of real life events, plus I had my own plans for a different project because I preferred UDK over Source. 

My departure has resulted in a major absence of project movement and even a loss of a few other members. Most content that has been created for the project has been retracted by lost members. There never was a lot of content to begin with though. Most of the project has been a drag and heavily depended on a couple vigorous members to keep the project at least crawling. 

The project isn't entirely dead, just in cryo-stasis, waiting for a new leader/team manager to come in and get things heated up. If there's anyone out there with leadership skills, a decent understanding of what's required to make a Portal 2 mod, and the time to manage team members, you can contact me at crontihus@gmail.com. You probably won't get a response with the THWiP email. Right now this project can't accept anything but a new leader right now. If you're up to it, expect to partially flush the forums and start with a little amount of content, along with truncating the team and building it up again with dedicated members.

Thursday, July 5, 2012

Team Renewal

Please excuse the absence over the past year... The team is now going through a renewal phase. Check back in a week.

Saturday, February 25, 2012

Monday, September 5, 2011

Wheat, Apples, Octavia's Cello, and Random Screenshots

To quote a favorite character of mine, "We Aten't Dead!" The mod is still moving along at about the same rate as it always has, which means updates shall probably continue to be sporadic. However, we do have several new items to share today that I have a feeling you're going to like. Let's just say that we haven't been sitting around twiddling our thumbs.

Friday, July 22, 2011

Apples, Apples, Apples! (Proof of Concept)

Well it's about time for me to make a post about the APPLE scale I've been using within the show.  This is Scrat by the way.

I won't bore you with the hows or the why's.  I will just let you enjoy the comparison proof of concept shots I've done of the ScC kitchen.

Wednesday, July 20, 2011

Update from the Apples


9,821 apples just appeared on my computer screen revealing the layout of the first floor of Sugarcube Corner with an accuracy of 1-3 inches.  Not everything in the main shop is marked out yet, but the details that are there are stunning!  I'm having a geek attack here folks.  This right here... is dedication to detail.  Make sure to send all your praise to Scraticus, the inventor and master of the APPLE System (Approximate Pony Placement for Length Evaluation).  He's going to bring a level of accuracy and detail to Ponyville that hasn't been seen anywhere else yet, and I seriously doubt ever will!

Tuesday, July 19, 2011

Turning a 2D World into 3D

Hello Bronies. Skyclimber here, and it's time for our first update in... nearly two weeks? Bit longer than I remembered.... In any case, on with the blog!

As you're probably aware, a good chunk of the beginning of this game takes place in Ponyville, a location seen in bits and pieces over the course of the show MLP:FiM. Unfortunately, the creators of the show have yet to release layouts of the various buildings around town, so it's up to us, the fans, to make sure we get it right.

Here at Thinking with Ponies our goal is to make sure that our representation of Ponyville is extremely accurate. We want you to eventually be able to walk, run, jump, and portal around the same Ponyville that your favorite ponies are living their daily lives in with no mistakes. Unfortunately, with periodically changing backgrounds and crazy perspective issues, this often ends up being a major challenge. Doable, but tricky as all get out. So how are we making sure that we're being as accurate as is humanly possible? With apples.