Friday, July 22, 2011
Apples, Apples, Apples! (Proof of Concept)
Well it's about time for me to make a post about the APPLE scale I've been using within the show. This is Scrat by the way.
I won't bore you with the hows or the why's. I will just let you enjoy the comparison proof of concept shots I've done of the ScC kitchen.
Wednesday, July 20, 2011
Update from the Apples
9,821 apples just appeared on my computer screen revealing the layout of the first floor of Sugarcube Corner with an accuracy of 1-3 inches. Not everything in the main shop is marked out yet, but the details that are there are stunning! I'm having a geek attack here folks. This right here... is dedication to detail. Make sure to send all your praise to Scraticus, the inventor and master of the APPLE System (Approximate Pony Placement for Length Evaluation). He's going to bring a level of accuracy and detail to Ponyville that hasn't been seen anywhere else yet, and I seriously doubt ever will!
Tuesday, July 19, 2011
Turning a 2D World into 3D
Hello Bronies. Skyclimber here, and it's time for our first update in... nearly two weeks? Bit longer than I remembered.... In any case, on with the blog!
As you're probably aware, a good chunk of the beginning of this game takes place in Ponyville, a location seen in bits and pieces over the course of the show MLP:FiM. Unfortunately, the creators of the show have yet to release layouts of the various buildings around town, so it's up to us, the fans, to make sure we get it right.
Here at Thinking with Ponies our goal is to make sure that our representation of Ponyville is extremely accurate. We want you to eventually be able to walk, run, jump, and portal around the same Ponyville that your favorite ponies are living their daily lives in with no mistakes. Unfortunately, with periodically changing backgrounds and crazy perspective issues, this often ends up being a major challenge. Doable, but tricky as all get out. So how are we making sure that we're being as accurate as is humanly possible? With apples.
As you're probably aware, a good chunk of the beginning of this game takes place in Ponyville, a location seen in bits and pieces over the course of the show MLP:FiM. Unfortunately, the creators of the show have yet to release layouts of the various buildings around town, so it's up to us, the fans, to make sure we get it right.
Here at Thinking with Ponies our goal is to make sure that our representation of Ponyville is extremely accurate. We want you to eventually be able to walk, run, jump, and portal around the same Ponyville that your favorite ponies are living their daily lives in with no mistakes. Unfortunately, with periodically changing backgrounds and crazy perspective issues, this often ends up being a major challenge. Doable, but tricky as all get out. So how are we making sure that we're being as accurate as is humanly possible? With apples.
Thursday, July 7, 2011
Welcome to the Thinking with Ponies Blog
Greetings, bronies! We're excited to be here, bringing ponies into Portal 2. Our project is based on Pen Stroke's excellent fanfiction, which can be found here: http://www.equestriadaily.com/2011/05/story-better-living-through-science-and.html
As of right now, we have a few things to show. There's Skyclimber's awesome map of Ponyville and the surroundings: http://aurebesh.deviantart.com/gallery/31093498
And then there's VFX Kid's pony Portal boot (draft version):
Finally, there's the pony model (by ActionScripter9109), which is currently in the process of being rigged for Source and turned into all the various characters:
Look for updates every couple of days or so, if all goes well. If you have modeling or Source modding experience and want to join the team, let us know, as we have plenty left to do!
Email address listed in "About Us" page
Email address listed in "About Us" page
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